Contextual learning integrated with gamification: Effects on mathematical connection ability and learning motivation in ratio and proportion

Authors

DOI:

https://doi.org/10.59965/ijmsed.v4i1.309

Keywords:

contextual learning, gamification, mathematical connection ability, learning motivation, ratio and proportion

Abstract

Mathematical connection ability remains a persistent weakness among Indonesian junior secondary students, with diagnostic data from SMP Negeri 2 Kaloran, Temanggung Regency, Indonesia showing that 74–81% of Grade 7 students failed to meet minimum competency on ratio and proportion across two academic years. Compounding this problem, classroom observations indicated chronically low learning motivation among the same cohort. This study examined whether contextual learning integrated with gamification (CTL+Gamification), delivered through the Wayground platform, could address both deficits simultaneously. A quasi-experimental design with nonequivalent control groups was employed, involving 56 Grade 7 students (experimental n = 27; control n = 29) selected through multi-stage cluster random sampling in Temanggung Regency. The experimental group received six sessions embedding ratio and proportion content in locally meaningful contexts, tobacco farming, coffee yield, and map scale, while the control group received conventional expository instruction. Mathematical connection ability was assessed using a validated seven-item essay test (Aiken’s V = 0.83; α = 0.84), and learning motivation using a 25-item ARCS-based questionnaire (α = 0.87). Independent-sample t-tests and two-way ANOVA revealed that the experimental group significantly outperformed the control group in mathematical connection ability (t = 3.542, p = .001, d = 0.97) and learning motivation (t = 2.201, p = .032, d = 0.59), while the instructional model × motivational level interaction was nonsignificant (F = 1.306, p = .280). These findings suggest that contextually grounded, gamified instruction can strengthen both cognitive and affective outcomes, offering a locally adaptable model for mathematics teaching under Kurikulum Merdeka.

References

Adeoye, B. F. (2024). Pedagogical models for contextual mathematics learning: A narrative synthesis. International Journal of Educational Research Open, 5, 100279. https://doi.org/10.1016/j.ijedro.2023.100279

Akmal, M., & Pritchett, L. (2021). Learning equity requires more than equality: Learning goals and achievement gaps between the rich and the poor in five developing countries. International Journal of Educational Development, 82, 102350. https://doi.org/10.1016/j.ijedudev.2021.102350

Almeqdad, Q. I., Alodat, A. M., Alquraan, M. F., Mohaidat, M. A., & Al-Makhzoomy, A. K. (2023). The effectiveness of universal design for learning: A systematic review of the literature and meta-analysis. Cogent Education, 10(1), 2218191. https://doi.org/10.1080/2331186X.2023.2218191

Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322. https://doi.org/10.1016/j.edurev.2020.100322

Bandura, A. (1997). Self-efficacy: The exercise of control. W. H. Freeman.

Bjork, E. L., & Bjork, R. A. (2011). Making things hard on yourself, but in a good way: Creating desirable difficulties to enhance learning. In M. A. Gernsbacher et al. (Eds.), Psychology and the real world (pp. 56–64). Worth Publishers.

Boström, E., & Palm, T. (2023). The effect of a formative assessment practice on student achievement in mathematics. Frontiers in Education, 8, 1101192. https://doi.org/10.3389/feduc.2023.1101192

Camacho-Sánchez, R., Serna Bardavío, J., Rillo-Albert, A., & Lavega-Burgués, P. (2023). Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model. Interactive Learning Environments, 32(10), 6868–6885. https://doi.org/10.1080/10494820.2023.2294762

Cheung, A. C. K., & Slavin, R. E. (2013). The effectiveness of educational technology applications for enhancing mathematics achievement in K-12 classrooms: A meta-analysis. Educational Research Review, 9, 88–113. https://doi.org/10.1016/j.edurev.2013.01.001

Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Lawrence Erlbaum Associates.

Creswell, J. W. (2012). Educational research: Planning, conducting, and evaluating quantitative and qualitative research (4th ed.). Pearson.

Deci, E. L., & Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. Plenum Press.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). ACM. https://doi.org/10.1145/2181037.2181040

Dolores-Flores, C., Rivera-López, M. I., & García-García, J. (2019). Exploring mathematical connections of pre-university students through tasks involving rates of change. International Journal of Mathematical Education in Science and Technology, 50(3), 369–389. https://doi.org/10.1080/0020739X.2018.1507050

Fernando, R., et al. (2024). Motivation and academic achievement in mathematics: A meta-analytic review. International Journal of Educational Research, 125, 102354. https://doi.org/10.1016/j.ijer.2024.102354

Freudenthal, H. (1991). Revisiting mathematics education: China lectures. Kluwer Academic.

García-García, J., & Dolores-Flores, C. (2021). Exploring pre-university students’ mathematical connections when solving Calculus application problems. International Journal of Mathematical Education in Science and Technology, 52(6), 912–936. https://doi.org/10.1080/0020739X.2020.1729429

Gust, S., Hanushek, E. A., & Woessmann, L. (2024). Global universal basic skills: Current deficits and implications for world development. Journal of Development Economics, 166, 103205. https://doi.org/10.1016/j.jdeveco.2023.103205

Gyenyn, M., Adu-Obeng, B., & Arthur, Y. D. (2026). Guided teaching, technology integration, and learner engagement as predictors of mathematical problem-solving ability: A structural equation modeling study. International Journal of Didactic Mathematics in Distance Education, 3(1), 119–136. Retrieved from https://jurnal.ut.ac.id/index.php/ijdmde/article/view/13962

Hatisaru, V. (2024). Mathematical connections – a growing construct. International Journal of Mathematical Education in Science and Technology, 55(3), 585–589. https://doi.org/10.1080/0020739X.2023.2283346

Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81–112. https://doi.org/10.3102/003465430298487

Herset, M., El Ghami, M., & Bjerke, A. H. (2023). The effect of level-marked mathematics tasks on students’ self-efficacy: An experimental study. Frontiers in Psychology, 14, 1116386. https://doi.org/10.3389/fpsyg.2023.1116386

Hofer, S. I., & Reinhold, F. (2025). Scaffolding of learning activities: Aptitude-treatment-interaction effects in math? Learning and Instruction, 99, 102177. https://doi.org/10.1016/j.learninstruc.2025.102177

Howard, J. L., Bureau, J., Guay, F., Chong, J. X. Y., & Ryan, R. M. (2021). Student motivation and associated outcomes: A meta-analysis from self-determination theory. Perspectives on Psychological Science, 16(6), 1300–1323. https://doi.org/10.1177/1745691620966789

Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., Hampton, J., & Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: A meta-analysis. Educational Technology Research and Development, 68(4), 1875–1901. https://doi.org/10.1007/s11423-020-09807-z

Johnson, E. B. (2002). Contextual teaching and learning: What it is and why it’s here to stay. Corwin Press.

Kang, H., & Cogan, L. (2022). The differential role of socioeconomic status in the relationship between curriculum-based mathematics and mathematics literacy: The link between TIMSS and PISA. International Journal of Science and Mathematics Education, 20(1), 133–148. https://doi.org/10.1007/s10763-020-10133-2

Kaya, O. S., & Ercag, E. (2023). The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow. Education and Information Technologies, 28, 10053–10078. https://doi.org/10.1007/s10639-023-11585-z

Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. Springer.

Kenedi, A. K., Helsa, Y., Ariani, Y., Zainil, M., & Hendri, S. (2019). Mathematical connection of elementary school students to solve mathematical problems. Journal on Mathematics Education, 10(1), 69–80. https://doi.org/10.22342/jme.10.1.5416.69-80

Khairunnisak, C., Johar, R., Maulina, S., Zubainur, C. M., & Maidiyah, E. (2024). Teachers’ understanding of realistic mathematics education through a blended professional development workshop on designing learning trajectory. International Journal of Mathematical Education in Science and Technology, 55(4), 805–828. https://doi.org/10.1080/0020739X.2022.2038800

Leroy, N., & Bressoux, P. (2016). Does amotivation matter more than motivation in predicting mathematics learning gains? A longitudinal study of sixth-grade students in France. Contemporary Educational Psychology, 44–45, 41–53. https://doi.org/10.1016/j.cedpsych.2015.11.003

Li, C., Liang, L., Fryer, L. K., & Shum, A. (2024). The use of leaderboards in education: A systematic review of empirical evidence in higher education. Journal of Computer Assisted Learning, 40(6), 3406–3442. https://doi.org/10.1111/jcal.13077

Li, L., Hew, K. F., & Du, J. (2024). Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: A meta-analysis and systematic review. Educational Technology Research and Development, 72(2), 765–796. https://doi.org/10.1007/s11423-023-10337-7

Li, M., Ma, S., & Shi, Y. (2023). Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: A meta-analysis. Frontiers in psychology, 14, 1253549. https://doi.org/10.3389/fpsyg.2023.1253549

Li, Q., & Ma, X. (2010). A meta-analysis of the effects of computer technology on school students’ mathematics learning. Educational Psychology Review, 22(3), 215–243. https://doi.org/10.1007/s10648-010-9125-8

Li, Y., Jiang, C., Chen, Z., et al. (2023). Peer tutoring models in collaborative learning of mathematical problem solving and their effect on group achievement. Education and Information Technologies, 28, 6595–6618. https://doi.org/10.1007/s10639-022-11429-2

Liu, X., Yang-Hansen, K., Valcke, M., & De Neve, J. (2024). A decade of PISA: Student perceived instructional quality and mathematics achievement across European countries. ZDM – Mathematics Education, 56(5), 859–891. https://doi.org/10.1007/s11858-024-01630-7

Luarn, P., Chen, C.-C., & Chiu, Y.-P. (2023). Enhancing intrinsic learning motivation through gamification. International Journal of Information and Learning Technology, 40(5), 413–424. https://doi.org/10.1108/IJILT-07-2022-0145

Lyle, K. B., Bego, C. R., Ralston, P. A. S., & Immekus, J. C. (2022). Spaced retrieval practice imposes desirable difficulty in calculus learning. Educational Psychology Review, 34(3), 1799–1812. https://doi.org/10.1007/s10648-022-09677-2

Mayangsari, C., Qohar, A., & Faridha, N. (2025). Enhancing mathematical disposition and learning outcomes through Team Games Tournament: A two-cycle action research on probability instruction in indonesian secondary education. Polyhedron International Journal in Mathematics Education, 3(2), 110–126. https://doi.org/10.59965/pijme.v3i2.205

Muzaki, A., Juliangkary, E., & Zaitun. (2023). Pengaruh pembelajaran kontekstual terhadap kemampuan koneksi matematis siswa [The effect of contextual learning on students’ mathematical connection ability]. Mandalika Mathematics and Education Journal, 5(1), 60–70. https://doi.org/10.29303/jm.v5i1.4048

National Council of Teachers of Mathematics (NCTM). (2000). Principles and standards for school mathematics. NCTM.

Ningsih, R. (2021). Model CTL dengan bahan ajar gamifikasi terhadap kemampuan pemahaman konsep matematis [The effect of the contextual teaching and learning model with gamified teaching materials on students’ mathematical conceptual understanding]. Jurnal Cendekia: Jurnal Pendidikan Matematika, 5(2), 1283–1294. https://doi.org/10.31004/cendek ia.v5i2.724

OECD. (2023). PISA 2022 results (Volume I): The state of learning and equity in education. OECD Publishing. https://doi.org/10.1787/53f23881-en

Ortiz-Rojas, M., Chiluiza, K., Valcke, M., & Bolaños-Mendoza, C. (2025). How gamification boosts learning in STEM higher education: A mixed methods study. International Journal of STEM Education, 12(1), 1–14. https://doi.org/10.1186/s40594-024-00521-3

Pellegrini, M., Lake, C., Neitzel, A., & Slavin, R. E. (2021). Effective programs in elementary mathematics: A meta-analysis. AERA Open, 7. https://doi.org/10.1177/2332858420986211

Pintrich, P. R., & Schunk, D. H. (2002). Motivation in education: Theory, research, and applications (2nd ed.). Merrill Prentice Hall.

Putri, L. I., Retnawati, H., & Jaedun, A. (2025). Enhancing mathematical skills through multicontextual approaches: A meta-analysis of realistic mathematics, ethnomathematics, and technology integration. Cogent Education, 12(1), 2548648. https://doi.org/10.1080/2331186X.2025.2548648

Rodríguez-Nieto, C. A., Cabrales, H. A., Arenas-Peñaloza, J., Schnorr, V., & Font, V. (2024). Onto-semiotic analysis of Colombian engineering students’ mathematical connections to problem-solving on vectors: A contribution to the natural and exact sciences. EURASIA Journal of Mathematics, Science and Technology Education, 20(5), 2–24. https://doi.org/10.29333/ejmste/14450

Rodríguez-Nieto, C. A., Rodríguez-Vásquez, F. M., & Font, V. (2022). A new view about connections: The mathematical connections established by a teacher when teaching the derivative. International Journal of Mathematical Education in Science and Technology, 53(6), 1231–1256. https://doi.org/10.1080/0020739X.2020.1799254

Rodríguez-Nieto, C. A., Rodríguez-Vásquez, F. M., & Font, V. (2023). Combined use of the extended theory of connections and the onto-semiotic approach to analyze mathematical connections by relating the graphs of f and f′. Educational Studies in Mathematics, 114(1), 63–88. https://doi.org/10.1007/s10649-023-10246-9

Rose, D. H., & Meyer, A. (2002). Teaching every student in the digital age: Universal Design for Learning. ASCD.

Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation. American Psychologist, 55(1), 68–78. https://doi.org/10.1037/0003-066X.55.1.68

Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77–112. https://doi.org/10.1007/s10648-019-09498-w

Sardiman, A. M. (2014). Interaksi dan motivasi belajar mengajar [Interaction and Motivation in Teaching and Learning]. Rajawali Press.

Shadish, W. R., Cook, T. D., & Campbell, D. T. (2002). Experimental and quasi-experimental designs for generalized causal inference. Houghton Mifflin.

Söderström, S., & Palm, T. (2024). Feedback in mathematics education research: A systematic literature review. Research in Mathematics Education, 28(1), 163–184. https://doi.org/10.1080/14794802.2024.2401488

Tomlinson, C. A. (2001). How to differentiate instruction in mixed-ability classrooms (2nd ed.). ASCD.

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.

Wang, X. F., Perry, L. B., Malpique, A., & Ide, T. (2023). Factors predicting mathematics achievement in PISA: A systematic review. Large-Scale Assessments in Education, 11, 24. https://doi.org/10.1186/s40536-023-00174-8

Wardani, E. K., Retnasari, L. ., & Ghiffari, M. A. N. (2025). AR Snakes and ladders game innovation to romote learning to live together in elementary schools. International Journal of Mathematics and Sciences Education, 3(2), 57–70. https://doi.org/10.59965/ijmsed.v3i2.264

Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review. Educational Research Review, 30, 100326. https://doi.org/10.1016/j.edurev.2020.100326

Downloads

Published

30-06-2026

How to Cite

Nurmiati, N., Wahyuningrum, E., Sudirman, S., & Nà, T. L. (2026). Contextual learning integrated with gamification: Effects on mathematical connection ability and learning motivation in ratio and proportion. International Journal of Mathematics and Sciences Education, 4(1), 13–37. https://doi.org/10.59965/ijmsed.v4i1.309

Similar Articles

<< < 1 2 3 > >> 

You may also start an advanced similarity search for this article.

Most read articles by the same author(s)